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Goal is a fairly flat character who spends most of the game unconscious, and when awake, turns out to be pretty dull when compared to everyone else in the room. Rufus doesn’t change much as a character, which - without spoiling anything - ends up being the point: he doesn’t really need to. In the meantime, he develops further schemes to get them both to Elysium while avoiding the intervening Organon. Rufus instantly falls for Goal and spends the rest of the game trying to repair her brain implant, which was damaged in the fall.
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Rufus accidentally drags an Elysian woman, Goal, down to Deponia, rather than delivering himself to the upper world. The game begins with Rufus launching himself, tied to a magnet, onto a train bound to Elysium. The game is mostly about the joys of watching bad things happen to a (mostly) bad person. The game makes a scarcely veiled class commentary as groups from the three worlds interact, but for the most part it, it all remains lighthearted and fun. Between Elysium and Deponia are the Organnon, a cartoonishly fascist group of administrators that have developed some kind of bridge between the two worlds.
Deponia rufus full#
The small town residents are all full of personality, though a few become obnoxious. Like Rufus, the player never catches more than a glimpse of what lies beyond Deponia, which is fitting.ĭeponia is colourful and lively, and for all of Rufus’s hatred of it, it’s a really fun place. Rufus is the town idiot, and he deserves to be. He’s a loser, and he pays for it in evermore hilarious ways. He is constantly falling on his head or hoisted by his own petard. What makes him playable is that the cartoon aesthetic holds nothing back in punishing him. Rufus is actually a refreshing hero because he has nearly no likable traits. The game follows the self-centered Rufus in his latest of countless attempts to leave Deponia for the floating paradise, Elysium. None of the inhabitants seem particularly fond of their lots but most have accepted them. The inhabitants of Deponia live routine but meagre lives rummaging through and building homes out of the trash. So it is with Deponia, a great plot and setting with amusing characters woven through an aggravating game.ĭeponia takes place on the planet of the same, a planet-wide garbage dump. Puzzles become ludicrous and unintuitive, which is a shame because it’s usually worth the effort of to see the ending. Whether I just don’t have the right mind for adventure games or whether there’s just nothing left to do with the genre but make it more obtuse, it’s just par for the course for an adventure game to hit a wall. It isn’t necessarily the game’s fault, either. In a nutshell, the puzzles stop making sense after the first two thirds of the game.
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But I’m immediately ripped out of it after spending an hour throwing every item in my inventory at an obstacle because I haven’t yet worked around the developers’ very particular brand of moon logic. I’m frequently impressed by the strength of the writing or the intimacy of the setting or the depth of the atmosphere. Every once in a while, I find a dusty adventure game from years ago lurking at the bottom of a discount bin at a superstore, and I’ll drop a dollar on a whim to try it out. Which is a shame because I really, really wanted to like it.Īdventure games have been a bastion for clever writing and personality. For those that skip the comments in the margin and dive straight for the grade at the back of the page, Popmatters considers a five out of ten an average rating for a video game, which means, of course, that I have deemed Deponia as just average. The worst part about not liking it, though, is that there isn’t anything really wrong with it specifically that I can’t pin on the entire point-and-click adventure genre. I wanted to like it from the first frame of the cute tongue-in-cheek tutorial.
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